[樂(lè)游網(wǎng)導(dǎo)讀]DOTA2最近在網(wǎng)絡(luò)上流傳出一則消息DOTA2最新版本6.82的改動(dòng)日志出現(xiàn)了,其中很多英雄被改,包括道具以及地圖的一些bug修改。
DOTA2最近在網(wǎng)絡(luò)上流傳出一則消息DOTA2最新版本6.82的改動(dòng)日志出現(xiàn)了,其中很多英雄被改,包括道具以及地圖的一些bug修改,玩家可以看見此次改動(dòng)主要是針對(duì)肉核沖臉的英雄,下面小編給大家介紹DOTA26.82改動(dòng)詳細(xì)日志。
DOTA26.82改動(dòng)日志


Alchemist
·Chemical Rage bonus movement speed reduced from 30/40/60 to a constant 35
·化學(xué)狂暴提升的移動(dòng)速度從30/40/60平衡為恒定35

Anti-mage
·Innate magic resistance increased from 25% to 35%
·Clicking beyond the range of the blink will still use the maximum range of the blink[?]
[?]Used to be a bug as it should use 80% instead of 100% range
敵法師
·基礎(chǔ)魔法抗性從25%提升至35%
·即使點(diǎn)擊施法的距離超過(guò)閃爍的最大距離,實(shí)際閃爍的距離也會(huì)按照最大距離來(lái)算[?]
[?]之前這屬于bug,因?yàn)閼?yīng)該只閃爍最大距離的80%而不是最大距離。

Axe
·Battle Hunger manacost reblanced from 75/85/95/105 to 80/85/90/95.
斧王
·戰(zhàn)斗饑渴的魔法消耗從75/85/95/105點(diǎn)平衡為80/85/90/95點(diǎn)

Bane
·Enfeeble now goes through magic immune.
·Nightmare cast point reduced from 0.5 to 0.3.
·Nightmare End is now an targeted spell that can wake up any targets.If wakes up an enemy unit,Nightmare End will deal the rest damage immediately.[?]
[?]Nightmare End has a same cast range with Nightmare.
禍亂之源
·虛弱現(xiàn)在可以直接對(duì)魔法免疫單位釋放
·噩夢(mèng)的施法前搖從0.5秒降低至0.3秒
·現(xiàn)在噩夢(mèng)終止是一個(gè)指向性技能,禍亂之源可以將任意目標(biāo)喚醒,若喚醒的目標(biāo)為敵方單位,則立即對(duì)其造成噩夢(mèng)剩余的傷害。[?]
[?]施法距離同噩夢(mèng)

Beastmaster
·Primal Roar now gives Beast Master and all units under his control a buff increasing their movement speed by 20%,lasts for 5s.
獸王
·釋放原始咆哮后,獸王及其控制的單位的移動(dòng)速度提升20%,持續(xù)5秒。

Blood Seeker
·Added Aghanim*s Scepter upgrade:
·Blood Seeker gains health by 30%/40%/50% of the target*s HP loss at the range of 400.
嗜血狂魔
·割裂:添加神杖升級(jí)效果
神杖升級(jí)后,嗜血狂魔在目標(biāo)身邊400的范圍內(nèi),能夠回復(fù)30%/40%/50%的目標(biāo)損失的生命值。

Brewmaster
·Primal Split manacost increased from 125/150/175 to 150/200/250.
酒仙
·元素分離的魔法消耗從125/150/175點(diǎn)提升至150/200/250點(diǎn)

Bounty Hunter
·Base movement speed increased from 315 to 320.
·基礎(chǔ)移動(dòng)速度從315提升至320

Chen
·Penitence cast range increased from 600 to 700
·Penitence now deals bonus damage by points rather than by percent.
陳
·贖罪的施法距離從600提升至700
·贖罪現(xiàn)在不再按照百分比計(jì)算額外傷害,而是直接按照點(diǎn)數(shù)給予傷害

Clinkz
·Strafe cooldown reduced from 45/40/35/30 to a constant 30.
克林克茲
·掃射的冷卻時(shí)間從45/40/35/30秒降低至恒定30秒

Crystal Maiden
·Arcane Aura mana regen increased from 1/1.5/2/2.5 to 1.5/2/2.5/3.
·Arcane Aura now remain effective even if Crystal Maiden is dead.
水晶室女
·奧術(shù)光環(huán)增加的魔法恢復(fù)速率從每秒1/1.5/2/2.5點(diǎn)提升至每秒1.5/2/2.5/3點(diǎn)
·奧術(shù)光環(huán)將不會(huì)因?yàn)樗遗乃劳龆?/p>
冰女的改動(dòng)個(gè)人感覺還不錯(cuò)

Doom
·The special abilities are only given when Doom has fully devour the creep.[?]
[?]If dies before he fully devour the creep,Doom will not acquire the special ability.
·Scorched Earth cast time increased from 0.3 to 0.6.
·Scorched Earth carpet radius reduced from 600 to 400.
末日使者
·吞噬現(xiàn)在只有在末日使者完全消化該單位后才能獲得其技能[?]
[?]如果末日在消化完之前死亡,將不會(huì)獲得技能
·焦土的施法前搖從0.3提升至0.6
·焦土的作用范圍從600降低至400

Drow Ranger
· Gust knockback duration increased from 0.6/0.7/0.8/0.9 to 1.
·Precision Aura now affects defense towers once cast.
·Precision Aura cooldown reduced from 120 to 100.
卓爾游俠
·狂風(fēng)的擊退時(shí)間從0.6/0.7/0.8/0.9秒提升至1秒
·強(qiáng)擊光環(huán)釋放后可以給防御塔增加攻擊力,冷卻時(shí)間從120秒降低至100秒。

Earth Shaker
·Enchant Totem manacost increased from 50 to 70.
撼地者
·強(qiáng)化圖騰的魔法消耗從50點(diǎn)提升至70點(diǎn)

Earth Spirit
·Boulder Smash cast range increased from 150 to 200.
·Boulder Smash damage rescaled from 125 to 125/150/175/200.
·Damage dealt from Rolling Boulder and Geomagnetic Grip now applies to all magnetized heroes.
大地之靈
·巨石沖擊的施法距離從150提升至200
·巨石沖擊的傷害從恒定的125點(diǎn)提升至125/150/175/200點(diǎn)
·巨石翻滾和地磁之握的傷害會(huì)通過(guò)磁化傳遞

Elder Titan
·The astral spirit stomp now slows movement speed by 50% instead of causing unconsiousness.[?]
[?]The Elder Titan stomp still causes enemy unconsious.
·Echo Stomp duration rescaled from 2/3/4/5 to 2.5/3/3.5/4.
上古巨神
·現(xiàn)在星體游魂的回音重踏將造成50%的減速效果,而不是昏迷效果[?]
[?]上古巨神本體依舊造成昏迷效果
·回音重踏的持續(xù)時(shí)間從2/3/4/5秒平衡為2.5/3/3.5/4秒

Enigma
·Midnight Pulse cooldown increased from 25 to 40.
謎團(tuán)
·午夜凋零的冷卻時(shí)間從25秒增加至40秒

Faceless Void
·Chrono Sphere now increases Faceless Void*s attack speed by 60
虛空假面
·虛空假面在時(shí)間結(jié)界中攻擊速度提升60
虛空難道是冰蛙剛認(rèn)的干兒子?

Huskar
·Base strength increased from 21 to 24.
哈斯卡
·初始力量從21增加到24
單車武士春天來(lái)了

Invoker
·Sun Strike manacost reduced from 175 to 150, cooldown reduced from 30 to 25.
祈求者
·陽(yáng)炎沖擊的魔法消耗從175點(diǎn)降低至150點(diǎn),冷卻時(shí)間從30秒降低至25秒

Jakiro
·Dual Breath interval between two breath reduced from 0.3 to 0.2
·Liquid Fire cooldown reduced from 20/15/10/4 to 16/12/8/4.
杰奇洛
·冰火交加兩次吐息的間隔從0.3秒降低至0.2秒
·液態(tài)火的冷卻時(shí)間從20/15/10/4秒降低至16/12/8/4秒

Lich
·Frost Blast initial target damage adjusted from 50/100/150/200 to 75/100/125/150,area damage adjusted from 75/100/125/150 to 50/100/150/200.
巫妖
·對(duì)主目標(biāo)的傷害從50/100/150/200點(diǎn)調(diào)整為75/100/125/150點(diǎn),范圍傷害從75/100/125/150點(diǎn)調(diào)整為50/100/150/200點(diǎn)

Lina
·Lina will gains 3 stacks of Fiery Soul directly once she kills a hero.
麗娜
·當(dāng)麗娜殺死敵方英雄后,將直接獲得3層熾魂效果

Lion
·Mana Drain duration increased from 5 to 7.
·Finger of Death cooldown reduced from 160/100/40 to 140/90/40.
萊恩
·法力吸取的持續(xù)時(shí)間從5秒提升至7秒
·死亡之指的冷卻時(shí)間從160/100/40秒降低至140/90/40秒

Lycan
·Feral Impulse is now a single target buff,and changes back to an aura in true form.
·野性驅(qū)使現(xiàn)在只是一個(gè)單體技能,只有在變狼時(shí)才是光環(huán)
感覺狼人砍的不夠狠啊。

Medusa
·Base damage increased by 10.
美杜莎
·基礎(chǔ)攻擊力增加10點(diǎn)

Mirana
·Sacred Arrow range from 3000 to 2000.
·To reach the maximum stuns and damage,the arrow now need to travel 2000 instead of 1500.
·Leap attack speed bonus increased from 8/16/24/32 to 10/20/30/40.
米拉娜
·月神之箭的射程從3000降低到2000
·月之神箭造成最大傷害和眩暈所需飛行的最小距離從1500提升至2000
·跳躍增加的攻擊速度從8/16/24/32點(diǎn)增加到10/20/30/40點(diǎn)

Morphling
·Wavefrom lvl1 manacost increased from 140 to 150.
·Adaptive Strike cast range reduced from 600/700/800/900 to a constant 750.
變體精靈
·1級(jí)波浪形態(tài)的魔法消耗從140點(diǎn)增加至150點(diǎn)
·變體攻擊的施法距離從600/700/800/900平衡為恒定750
一姐會(huì)雄起嗎,感覺這次加強(qiáng)到點(diǎn)子上了。

Naga Siren
·Armor decreased by 3.
·Mirror Image now increases Naga Siren 0/1/2/3 armor.[?]
·[?]Illusions won*t benefit from bonus armor.
·Ensnare cast point reduced from 0.65 to 0.3.
娜迦海妖
·初始護(hù)甲降低3點(diǎn)
·現(xiàn)在鏡像能夠提供0/1/2/3點(diǎn)護(hù)甲[?]
[?]鏡像不繼承額外護(hù)甲
·誘捕的施法前搖從0.65秒降低至0.3秒

Necrophos
·Death Pulse manacost reduced from 125/145/165/185 to 100/120/150/180
·死亡脈沖的魔法消耗從125/145/165/185點(diǎn)降低至100/120/150/180點(diǎn)

Night Stalker
·Crippling Fear night chance to miss increased from 50% to 70%.
·Dark Time cooldown reduced from 180/150/120 to a constant 120.
暗夜魔王
·傷殘恐懼的丟失幾率從50%提高到70%
·黑暗時(shí)間的冷卻時(shí)間從180/150/120秒降低至120秒
膀胱榮耀的打法會(huì)改變嗎?
NEC這個(gè)改動(dòng)是秀存在感嗎……看啥看,我也在說(shuō)你呢,巫妖!
夜魔這個(gè)改動(dòng)我喜歡

Ogre Magi
·Ignite movement speed slow increased from 20%22%/24%/26% to a constant 30%
·Heros affected by Bloodlust gain 10 bonus experience when kill creeps and neutrals.
·Unrefined Fireblast manacost reduced from 60% of current mana to 40% of current mana
食人魔魔法師
·引燃的減速效果從20%22%/24%/26%提升至恒定30%
·受嗜血影響的英雄殺死敵方小兵、野怪能過(guò)獲得額外的10點(diǎn)經(jīng)驗(yàn)值
·未精通的火焰爆轟的魔法消耗從60%的當(dāng)前魔法值降低至40%的當(dāng)前魔法值

Omniknight
·Aghanim*s Scepter Guardian Angel cooldown decreased from 150 to 120.
全能騎士
·神杖升級(jí)后,守護(hù)天使的冷卻時(shí)間從150秒降低至120秒

Outworld Devourer
·Arcane Orb damage percent increased from 6%/7%/8%/9% to 7%/8%/9%/10%.
歿境神蝕者
·奧術(shù)天球的傷害百分比從6%/7%/8%/9%提升至7%/8%/9%/10%

Phantom Assassin
·Coup de Gr?ce now gives 10% movement speed bonus for 3 seconds when procs.
幻影刺客
·恩賜解脫在觸發(fā)暴擊后能增加幻影刺客10%的移動(dòng)速度,持續(xù)3秒

Phantom Lancer
·Phantom Edge reworked.
Old Phantom Edge:
Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer*s magic resistance.
Magic Resistance: 10/15/20%
Juxtapose Chance Bonus: 2/4/6%
Juxtapose Illusion Duplication Chance: 3/5/7%
New Phantom Edge:
Phantom Lancer hones his abilities.Improves chance of Juxtaposing.When cast,Phantom Lancer and all his illusions have a 100% chance to create illusions by attacking in a few seceonds.
Duration:3/4/5
Juxtapose Chance Bonus: 4/6/8%
Cooldown:40/30/20
manacost:80
幻影長(zhǎng)矛手
·幻化之鋒重做
舊版幻化之鋒:
幻影長(zhǎng)矛手磨練他的技能。提高并列的概率,并列的幻象現(xiàn)在也能創(chuàng)造自己的幻象。幻化之鋒也能提高幻影長(zhǎng)矛手的魔法抗性。
魔法抗性:10%/15%/20%
幻象復(fù)制概率:3%/5%/7%
并列概率加成:2%/4%/6%
新版幻化之鋒:
幻影長(zhǎng)矛手磨練他的技能,提高并列的概率。開啟后,使自己及自己的幻象在短時(shí)間內(nèi)的攻擊中有100%的概率創(chuàng)造幻象。
持續(xù)時(shí)間:3/4/5秒
并列概率加成:4%/6%/8%
冷卻時(shí)間:40/30/20
魔法消耗:80

Queen of Pain
·Turn rate increased from 0.5 to 1.0.
·Scream of Pain radius increased from 475 to 525.
·Sonic Wave cooldown rescaled from 135 to 100.
痛苦女王
·轉(zhuǎn)身速率從0.5提升至1.0
·痛苦尖叫的作用范圍從475增加到525
·超聲沖擊波的冷卻時(shí)間從135秒降低至100秒

Razor
·Static Link coolown increased from 25 to 30
·Eye of the Storm damage per strike reduced from 37.5/50/62.5 to 18/25/32
·Eye of the Storm now strike 2 units per interval.[?]
[?]One lightning strikes enemy units with the lowest health and reducing their armor,and the other one strikes enemy units randomly without armor reducing.
閃電幽魂
·靜電鏈接的冷卻時(shí)間從25秒增加至30秒
·風(fēng)暴之眼每次的打擊傷害從37.5/50/62.5降低至18/25/32
·風(fēng)暴之眼現(xiàn)在一次能打擊兩個(gè)單位。[?]
[?]一個(gè)打擊生命值最低的敵方單位,并降低其護(hù)甲,另一個(gè)隨機(jī)打擊敵方單位,但沒(méi)有降低護(hù)甲的效果。

Riki
·Base movement speed increased from 300 to 305
·Now Riki has no collision size in Smoke Screen.
力丸
·基礎(chǔ)移動(dòng)速度從300提升至305
·現(xiàn)在力丸在煙幕中無(wú)碰撞體積
QOP這次加強(qiáng)很多啊,終于全面加強(qiáng)了,我一直感覺QOP不怎么強(qiáng),但是不知道為什么冰蛙一直不加強(qiáng)。至于電棍這個(gè),有點(diǎn)扯,即使這個(gè)改動(dòng)真是泄露的,正式版估計(jì)也不會(huì)有。

Sand King
·Movement speed increased from 300 to 305.
·Sand Storm damage rescaled from 25/50/75/100 to 40/60/80/100.
·Sand Storm now deals composite damage.
沙王
·移動(dòng)速度從300提高到305
·沙塵暴的傷害從每秒25/50/75/100點(diǎn)平衡為每秒40/60/80/100點(diǎn)
·沙塵暴現(xiàn)在造成混合傷害

Shadow Demon
·Soul Catcher duration reduced from 12 to 8.
暗影惡魔
·靈魂獵手的持續(xù)時(shí)間從12秒降低至8秒

Shadow Fiend
·Necromastery now gives 10 bonus experience a soul.[?]
[?]The bonus experience will not go with the released souls.
影魔
·支配死靈每收集1個(gè)靈魂,都能提供給影魔10點(diǎn)額外經(jīng)驗(yàn)[?]
[?]這些經(jīng)驗(yàn)不會(huì)因?yàn)殪`魂減少而失去
我發(fā)現(xiàn)這個(gè)改動(dòng)針對(duì)經(jīng)驗(yàn)動(dòng)的手很多啊

Shadow Shaman
·Hex duration decreased from 1.25/2/2.75/3.5 to 0.5/1.5/2.5/3.5.
·Hex manacost decreased from 110/140/170/200 to 60/100/140/180
·Mass Serpent Ward cooldown increased from 110 to 130[?]
[?]Aghanim*s Scepter cooldown remains 110.
·Mass Serpent Ward gold bonus increased from 26-38 to 34-46.
暗影薩滿
·妖術(shù)的持續(xù)時(shí)間從1.25/2/2.75/3.5秒平衡為0.5/1.5/2.5/3.5秒,魔法消耗從110/140/170/200點(diǎn)降低至60/100/140/180點(diǎn)
·群蛇守衛(wèi)的冷卻時(shí)間從110秒增加到130秒[?]
[?]神杖升級(jí)后冷卻時(shí)間依舊為110秒
·群蛇守衛(wèi)的金錢獎(jiǎng)勵(lì)從26-38提升至34-46

Silencer
·Intelligence steal distance increased from 900 to 1200.
沉默術(shù)士
·偷取智力的范圍從900增加到1200

Spirit Breaker
·Nether Strike
·Aghanim*s Scepter range increased from 850 to 1000.
·Aghanim*s Scepter Great Bash radius increased from 250 to 300.
裂魂人
·阿哈利姆神杖升級(jí)后幽冥一擊的施法距離從850提高到1000,作用范圍從250提升至300
小y再見,再也不見。
團(tuán)戰(zhàn)可以輸,沉默必須先死!
白牛:我路過(guò)的。

Timbersaw
·Added Aghanim*s Scepter upgrade:
·Chakram cast range increased from 1200 to 1400.
·Timber Chain can now fire the blade,retrieve the blade with refreshed Chakram once Timbersaw arrives.
伐木機(jī)
·為伐木機(jī)添加了一個(gè)神杖升級(jí)效果:
·神杖升級(jí)后鋸齒飛輪的施法距離從1200提升至1400,并且伐木鋸鏈可以鉤住飛鋸,鉤過(guò)去后會(huì)收回飛鋸,并刷新鋸齒飛輪的冷卻時(shí)間

Tinker
·Added Aghanim*s Scepter upgrade:
·March of the Machines:robotic minions movement speed increased from 500 to 600.
·Rearm:channeling time change into cast time.[?]
[?]Which means interrupting Rearm will not waste Tinker*s mana.
修補(bǔ)匠
·增加神杖升級(jí)效果:
機(jī)器人的進(jìn)軍:小機(jī)器人的行進(jìn)速度從500提升到600
再填裝:吟唱時(shí)間改為施法時(shí)間[?]
[?]這意味著再填裝被打斷也不會(huì)消耗TK的魔法。
A杖2
PS:伐木機(jī)和TK的A杖改動(dòng)我之前都YY中了!
but,瞬間感覺這個(gè)真實(shí)性下降了一大截啊……

Treant Protecto
·Nature*s Guise fade time decreased from 2 to 1.5.
·Leech Seed heal radius increased from 500 too700.
樹精衛(wèi)士
·大自然的掩護(hù)的漸隱時(shí)間從2秒降低至1.5秒
·寄生種子的治療范圍從500提升至700

Troll Warlord
·Berserker*s Rage bonus movement speed increased from 10/20/30/40 to 15/30/45/60
巨魔戰(zhàn)將
·狂戰(zhàn)士之怒提供的移動(dòng)速度從10/20/30/40點(diǎn)提高到15/30/45/60點(diǎn)

Tusk
·Warlus PUNCH! cooldown reduced from 25/20/15 to a constant 14.
·Warlus PUNCH! critical Multiplier rescaled from 350% to 250%/300%/350%
巨牙海民
·海象神拳冷卻時(shí)間從25/20/15秒降低至恒定的14秒
·海象神拳的暴擊倍數(shù)從3.5平衡為2.5/3.0/3.5
海民加強(qiáng)不是一點(diǎn)點(diǎn)啊,可惜原來(lái)的DK已經(jīng)不在了。

Venomancer
·Poison Sting movement speed slow increased from 11%12%/13%/14% to a constant 14%
劇毒術(shù)士
·毒刺的減速效果從11%/12%/13%/14%固定為14%

Viper
·Corrosive Skin no longer slows enemy*s attack speed.
冥界亞龍
·腐蝕皮膚不再降低攻擊速度
毒龍小削,感覺幅度還可以稍大點(diǎn)。
接下來(lái)是物品的改動(dòng)
其實(shí)相比英雄的改動(dòng),物品的改動(dòng)更具影響力,往往一個(gè)道具的改動(dòng)就能顛覆整個(gè)CW的打法。

Arcane Boots
·Replenish Mana cooldown increased from 55 to 65
奧術(shù)鞋
·補(bǔ)充魔法的冷卻時(shí)間從55秒提升至65秒

Blink Dagger
·Blink maximum range reduced from 1200 to 1100.
閃爍匕首
·閃爍距離從1200降低至1100
跳刀削弱感覺不夠,或者說(shuō)沒(méi)削到點(diǎn)子上。

Butterfly
·Bonus agility,damage,attack speed increased from 30 to 35
蝴蝶
·增加的攻擊力、敏捷、攻擊速度從30提升至35
蝴蝶這個(gè)……冰蛙也是強(qiáng)迫癥患者?

Eul*s Scepter of Divinity
·Cyclone cooldown reduced from 23 to 20.
Eul的神圣法杖
·龍卷風(fēng)的冷卻時(shí)間從23秒降低至20秒

Hood of Defiance
·HP regeneration is now equal to the total of its components(8->9)
挑戰(zhàn)頭巾
·生命恢復(fù)速率從8點(diǎn)/秒提升至和配方符合的9點(diǎn)/秒

Maelstrom
·Bonus damage increased from 24 to 25.
·Chain Lightning damage increased from 120 to 125.
漩渦
·增加的攻擊力從24提升至25
·連環(huán)閃電的傷害從120點(diǎn)提升至125點(diǎn)
2個(gè)不疼不癢的改動(dòng),風(fēng)杖的還是比較有意義的。

Mekansm
·Restore cooldown increased from 45 to 55
梅肯斯姆
·冷卻時(shí)間從45秒提升至55秒
梅肯終于被削弱了,N個(gè)版本沒(méi)有大改了。

Pipe of Insight
·Barrier shield HP increased from 400 to 450
洞察煙斗
·法術(shù)護(hù)盾能吸收的傷害值從400點(diǎn)提升至450點(diǎn)

Quelling Blade
·Cost reduced from 225 to 200.
·Destroy Tree/Ward cooldown redeced from 5 to 3.
壓制之刃
·價(jià)格從225降低至200
·砍樹的冷卻時(shí)間從5秒降低至3秒
補(bǔ)刀斧這個(gè)改動(dòng)影響應(yīng)該不小,更多近戰(zhàn)C可以更好的發(fā)育了,至于那個(gè)砍樹,難道是為了排眼?- -

Sentry Ward
·The initial vision from 150 ground to 250 flying vision.
崗哨守衛(wèi)
·放置時(shí)的視野從150的地面視野變?yōu)?50的空中視野。

Smoke of Deceit
·Bonus movement speed increased fromo 15% to 20%
詭計(jì)之霧
·提升的移動(dòng)速度從15%提升至20%
關(guān)鍵物品的改動(dòng)。

Tranquil Boots
·Broken boots duration reduced from 13 to 10
靜謐之鞋
·破損狀態(tài)的持續(xù)時(shí)間從13秒降低至10秒
屌絲鞋也有春天。
剩下的就是通用性改動(dòng)了
·Added a new rune:Rune of Telescope:
When activated, gives the Hero an unobstructed vision for 15 seconds.
·添加了一個(gè)新的神符:透視神符:
使用后將在15秒內(nèi)獲得空中視野。
·Buyback now permanently increases your respawn time by 4 seceonds.
·每買活一次,復(fù)活時(shí)間就永久增加額外的4秒。
·XP AoE increased from 1300 to 1500
·獲取經(jīng)驗(yàn)的范圍從1300提升至1500
·Last hits on creeps will grants 50% XP(after division) even you are out of XP AoE
·只要獲得正補(bǔ),即使自己處于經(jīng)驗(yàn)范圍外也能獲得50%的經(jīng)驗(yàn)值(經(jīng)過(guò)分?jǐn)傊螅?/p>
·Level 12 XP requirements reduced from 8200 to 7800
·12級(jí)所需總經(jīng)驗(yàn)值從8200降低至8000(11級(jí)升12級(jí)需要的經(jīng)驗(yàn)從2200降低到2000)
·Level 13 XP requirements increased from 9000 to 9200
·13級(jí)所需總經(jīng)驗(yàn)值從9000降低至9200(12級(jí)升13級(jí)需要的經(jīng)驗(yàn)從800提升到1200)
·Killer bounty level multiplier increased from 200+9*Level to 250+10*Level
·擊殺獎(jiǎng)勵(lì)從200+9*被擊殺英雄等級(jí)提升至250+10*被擊殺英雄等級(jí)
·Black Dragon XP bounty increased from 155 to 196
·遠(yuǎn)古黑龍的經(jīng)驗(yàn)值從155提升至196
·Black Drake XP bounty increased from 62 to 88
·遠(yuǎn)古黑蜉蝣的經(jīng)驗(yàn)值從62提升至88
·Black Dragon armor increased by 1
·遠(yuǎn)古黑龍的護(hù)甲增加1點(diǎn)
·Black Drake armor increased by 2
·遠(yuǎn)古黑蜉蝣的護(hù)甲增加2點(diǎn)
·Rock Golem damage increased from 29-33 to 33-37
·遠(yuǎn)古巖石傀儡的攻擊力從29-33提升至33-37
·Tier4 tower damage increased from 122-182 to 142-202
·4級(jí)防御塔的攻擊力從122-182提升至142-202
·Tower denied bounty decreased from 80+20*tier to 50+10*tier
·反補(bǔ)防御塔給予的金錢獎(jiǎng)勵(lì)從80+20*防御塔等級(jí)降低到50+10*防御塔等級(jí)
·Glyph no longer check damage from friendly units.
·防御符文不會(huì)抵擋友方單位對(duì)防御塔的攻擊傷害。
·Legion Commander,Terror Blade is now available in CM
·軍團(tuán)指揮官、恐怖利刃加入隊(duì)長(zhǎng)模式
里面還提到了dota2還沒(méi)搬運(yùn)完的5個(gè)英雄會(huì)在6.82一次性全部出現(xiàn)
可以想象到到時(shí)又是一片腥風(fēng)血雨
全部發(fā)完了,昨晚翻譯了一晚上,看完之后感覺有不少是針對(duì)TI4上飽受批評(píng)的打法做的改動(dòng),所以真實(shí)性有待考證,畢竟只是流傳,不是官方正版公告。
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